package com.yanqu.road.entity.activity.langyabang.entity;

public class LangYaUserBuilding {
    private int buildingId;
    private int levelId;
    private int operateStatus;   //是否 代政/攻打了 只有事件中会有 0为未操作 1为操作了
    private int isSuccess;          //该建筑是否是成功的

    public int getBuildingId() {
        return buildingId;
    }

    public void setBuildingId(int buildingId) {
        this.buildingId = buildingId;
    }

    public int getLevelId() {
        return levelId;
    }

    public void setLevelId(int levelId) {
        this.levelId = levelId;
    }

    public int getOperateStatus() {
        return operateStatus;
    }

    public void setOperateStatus(int operateStatus) {
        this.operateStatus = operateStatus;
    }

    public int getIsSuccess() {
        return isSuccess;
    }

    public void setIsSuccess(int isSuccess) {
        this.isSuccess = isSuccess;
    }
}
